Creative technology studio · Sydney
Real-time worlds, anywhere there’s a screen.
Restless Pixels builds interactive experiences, installations and kiosks with game engines and WebGPU, and the tools that let them run in any browser.
Products
All products →
Pando
Bringing Unreal Engine to the web.
Pando brings Unreal Engine to the web as a native platform target. Projects compile to WebAssembly and render through WebGPU, running directly in the browser with no plugins, installs or cloud streaming.
Learn more →Harmony
Gaussian splats, in harmony with Unreal Engine.
A real-time Gaussian splat renderer that works inside Unreal Engine's pipeline, so captured worlds and native Unreal content blend into one scene. Available now on GitHub.
Learn more →Selected work
All work →
Road to Zero
An interactive exhibition at Melbourne Museum that teaches young road users how safer roads, safer vehicles and their own choices save lives.

Create Space
Two classroom apps for high-school students, one for making road-safety ads and one for testing the physics of stopping distance in VR.

GE Innovation Centres
Interactive centres in three countries that tell the story of GE's technology and sustainability work, with touch, projection, RFID, beacons and real-time data.

CBA Innovation Lab
The bank's first dedicated innovation space, with beacon-guided tours, gesture control, VR, a multitouch table and live transaction data.
What we do
Real-time 3D
Unreal Engine, WebGPU and custom renderers, from configurators to captured worlds.
Installations and kiosks
Permanent and touring experiences with touch, gesture, cameras, LEDs and sensors.
Games and play
Playable brand experiences, multiplayer included, on screens big and small.
The web, uncompromised
Console-grade real-time graphics that run in a browser tab.
XR
VR and AR experiences for exhibitions, training and events.
Tools and R&D
Engines, libraries and platforms we build for ourselves and for clients.
The studio
Small studio, big screens.
Our team has spent more than twenty years making interactive work, from award-winning websites and games to permanent museum installations and real-time 3D in Unreal Engine. Clients include TAC, Samsung, Mazda, Ford, Telstra, Westpac and the Australian War Memorial.