Work
Work
Installations, kiosks, games and real-time 3D. Twenty years of work for brands, museums and public institutions.

Road to Zero
An interactive exhibition at Melbourne Museum that teaches young road users how safer roads, safer vehicles and their own choices save lives.

Create Space
Two classroom apps for high-school students, one for making road-safety ads and one for testing the physics of stopping distance in VR.

GE Innovation Centres
Interactive centres in three countries that tell the story of GE's technology and sustainability work, with touch, projection, RFID, beacons and real-time data.

CBA Innovation Lab
The bank's first dedicated innovation space, with beacon-guided tours, gesture control, VR, a multitouch table and live transaction data.

Flipbook
A permanent interactive at the entrance to ACMI that films you in motion, adds a real-time effect, and prints the result as a flipbook you can take home.

Mazda Vehicle Configurator
A real-time Unreal Engine configurator for Mazda's full range, bringing photoreal vehicles to life in an experience buyers can explore from every angle.

Bring Your A Game
A touring netball game with LED-lit targets, built to launch the Galaxy A5 at six Australian Netball games.

Spirit of ANZAC
A travelling exhibition with touchscreens, iBeacon tracking and a companion VR app.

Brand Spike
A 5-metre interactive LED cube that turned people's movement into generative art, then played it back on its other sides.

Modular Kit
A card-driven touch table and companion tablet that turned product browsing into qualified leads, with a conversion rate above 90%.

First Place
A 90-second VR challenge that taught millennials about home safety, by hiding 12 everyday hazards in a virtual living room.

Digital Signage Platform
Bespoke software for a feature wall of screens at Lendlease's Sydney headquarters, telling the story of the company's landmark projects.

EDF Light Games
Online mini-games for the London Olympics, controlled by a light tracked through your webcam.